home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Software of the Month Club 1998 June
/
Software of the Month Club 1998 June.iso
/
pc
/
dos
/
sri
/
dtp
/
moray
/
moray.ini
< prev
next >
Wrap
INI File
|
1998-04-15
|
13KB
|
395 lines
Copyright (c) 1997 SoftTronics
Lutz und Kretzschmar GbR, Munich, Germany
[CONFIG]
; Memory to use for the coord and edge list.
MemoryUse 600 500
; The Directory where MDL files are stored.
ModelPath 'MDL\'
; Scene directory for POV files. This is where POV-Ray files are
; written to
PrintPathPOV 'POVSCN\'
; This is the file that is automatically included in the POV-Ray output.
IncludeFilePOV 'MRYPOV.INC'
; Scene directory for Polyray files. This is where Polyray files are
; written to
PrintPathPolyray 'POLYSCN\'
; This is the file that is automatically included in the Polyray output.
IncludeFilePolyray 'MRYPOLY.INC'
; This list holds a list of available textures.
TextureList 'MRYTXTR.LST'
; This list contains the definitions of the textures in TEXTURE.INC.
PreDefTextures 'MRYTXTR.MDL'
; This is the scene that is loaded when Moray starts up without a filename
; specified on the commandline
StartupScene 'MRYSTART.MDL'
; This file contains the colors for Moray's interface.
ColorDefinition 'MRYDEFLT.COL'
; If this flag is on, then Moray will check the scene, whether all objects
; have textures assigned to them before letting you export
CheckTextures Yes
; If this flag is on, Moray will ask you for permission to overwrite the
; scene file everytime that you export your scene
AskOnExport No
; If this flag is on (set to yes), Moray will use a DOS shell to call the
; raytracer. Otherwise it will quit with errorlevel 16 when a render has
; been requested. This goes for the scene rendering only. The texture
; preview MUST be called in a DOS shell.
RenderWithShell Yes
; The graphics mode that Moray should run in.
GraphicsMode 800x600x256
; Should Moray attempt to use the linear frame buffer.
UseLinearFrameBuffer Yes
; The wireframe divisions for the following primitives: sphere, cylinder,
; cone, torus, spotlight, disc and superellipsoid. This number must be
; even and larger or equal to 8.
WireFrameDivs 12 12 12 12 12 12 12
; If a keypress occurs within this time increase stepwidth
KeyboardDelay 0.5
; Define the number of lines to draw for each time slice that the view gets
; for drawing lines. If your redraw response is sluggish, lower this number,
; if it's snappy and could take a bit more, increase it. 1000 should be fine
; for 486 systems, Pentiums can probably increase to 1500 or 2000. This also
; very much depends on the performance of the graphics card.
ViewLines 1000
; Define the drives to skip processing. Place the drive letters behind each
; other (no spaces) and do not surround them with quotes.
SkipDrives AB
; If you don't like the 3D emboss effect in the menus, then set this
; variable to No
Use3DText No
; If you want Moray to attempt to draw objects without multiple lines
; erasing old lines set this to Yes. If set to yes, there will be more
; 'pixel dirt' than if set to No, so you may need to redraw (Ctrl-R) more
; often.
UseBetterLineDraw Yes
; Up to five user commands can be added here. Moray will call these and
; replace the following strings:
; A %f is replaced by the current filename without extension, no path
; A %r is replaced by the exported filename with extension, with path
; A %q is replaced by the exported filename without extension, with path
; A %pn[a,b,c,d] is replaced by a filename that the user can select at runtime.
; The n is the extension to use (see the ExtX settings below).
; The optional a, b, c, and d parameters determine how the selected
; filename is returned.
; a - filename without extension
; b - filename with extension
; c - path and filename without extension
; d - path and filename with extension (default)
; A %s|prompt,def| is replaced with a string that is input first from a
; inputbox using the given prompt and the given default value.
; A %c|prompt,sy,sn| is replaced with either 'sy' or 'sn', depending on
; whether the user clicks on yes or no in answer to the
; question 'prompt'. 'sy' and 'sn' can be any alphanumeric strings.
; A %i|filename| makes Moray write all the following words (commands) on a
; separate line in the file 'filename'. The command that is
; executed is the string up to the %i. If the i is a capital I,
; any quotation marks are removed.
; A %t is replaced by 0 if POV-Ray is active and 1 if Polyray is active
;
UserCmdName1 'NC Alt-F1'
UserCommand1 'nc'
UserCmdName2 'TTF2UDO Alt-F2'
UserCommand2 'utils\ttf2udo.bat %I|utils\ttfcnv.ini|-a%s|Enter UDO/INC filename| -f%pC "%s|Text String|" -d%s|Extrusion Depth,0.25|'
UserCmdName3 '3DTO3D Alt-F3'
UserCommand3 'utils\makeudo.bat %p8c -e%s|Edge Detect Angle,20.0| -s%s|Mesh Smoothing Angle,60.0|'
UserCmdName4 'USER4'
UserCommand4 ''
UserCmdName5 'USER5'
UserCommand5 ''
; Place the command that archives files into an archive with recursive
; subdirectories. Leave blank if you don't want Moray to write this line
; to the COPYMDL.BAT file. Used in the MAKE BATCH function in the
; Dependancies function of the file menu. Used to copy all files in a
; scene to a directory and optionally compress them with this command.
; This command will be placed in the batch file and must contain a %s,
; which will be replaced with the current scene filename without extension
PackSceneFiles 'pkzip -! -marp %s.zip >NUL'
; If your POV-Ray compile does not return the correct errorlevel to DOS, you
; can set this flag to Yes to make Moray ignore the return value of POV-Ray.
; The official ICB compile of POV-Ray 2.2 works correctly and if you're
; using this compile you should set this flag to No.
; If Polyray is your main raytracer this flag should be set to No, since
; Polyray functions as expected.
IgnoreErrorLevel No
; Command to execute when you click on DOS-Shell
DOSShellCommand '%COMSPEC%'
[FILEOPEN]
; Current settings for the FileOpen dialog
;
; Extensions that Moray knows about. You can change the User 1 extensions
; if you need other extensions.
;
Ext1 MDL [Moray Scene]
Ext2 PI [Polyray Scenes]
Ext3 INC [POV Includes]
Ext4 POV [POV-Ray Scenes]
Ext5 GIF [Bitmap]
Ext6 TGA [Bitmap]
Ext7 UDO [User Objects]
Ext8 RAW [RAW Mesh File]
Ext9 BLB [Blob File]
ExtA DAT [Glyph File]
ExtB TGA [Backdrop]
ExtC TTF [TrueType font]
ExtD * [User 1]
ExtE * [User 2]
ExtF * [All Files]
;
; History of last 6 directories you've visited.
; Note: No longer used in Moray V2.5
;
Hist1 C:\
Hist2 C:\
Hist3 C:\
Hist4 C:\
Hist5 C:\
Hist6 C:\
;
; This list holds the associations between the type of files that Moray
; asks for, the extension that you choose for it, the directory you
; last got something from for this type and what extensions are valid.
; Moray automatically updates this section, editing it does not make sense.
;
Class1 1 MDL 1
Class2 2 POLYSCN 23
Class3 1 POVSCN 34
Class4 6 MAPS 56
Class5 6 MAPS 56
Class6 5 MAPS 56
Class7 7 UDO 7
Class8 8 RAW 8
Class9 9 BLOB 9
ClassA A .\ A
ClassB 6 MAPS 6
ClassC C C:\ C
ClassD D .\ D
ClassE E .\ E
ClassF F .\ F
;
; This is the list of search paths that are used for finding files of
; a certain class.
; The classes are sequentially numbered, starting at 1 : MorayScene (1),
; Polyray Scene(2), POV file(3), Image+Material Map(4), BumpMap(5), HeightField(6),
; UDO(7), RAW(8), Blob(9), Glyph(A), Backdrop(B), TTF(C), User1(D),
; User2(E), Reserved(F)
Search1 MDL\
Search2 POLYSCN\
Search3 POVSCN\
Search4 MAPS\
Search5 MAPS\
Search6 MAPS\
Search7 UDO\
Search8 RAW\
Search9 BLOB\
SearchA
SearchB
SearchC C:\WIN95\FONTS
SearchD
SearchE
SearchF
[TEXTURE EDITOR]
; The commandline that will be issued when you click on the Preview button.
; The commandline *must* be in single quotes and should contain three
; special formatting switches. There should be a %s and two %d. The %s must
; come before the two %d's. The %s will be replaced by the filename to
; render (no extension) and the two %d' will be replaced by the required
; width and height. Since this should be fast, the default setting uses
; no display, no stats and no key interrupt processing.
POVTraceCall 'POVTXTR.BAT %s POVTXTR.INI -p -d -x +w%d +h%d'
PolyrayTraceCall 'PITXTR.BAT %s -V0 -x%d -y%d -t2'
; Reserve palette entries 61 to 93 for the gray scale representation of
; the filter component of colors and colormaps
; ColMapGrey 61 77
ColMapGrey 61 93
; Reserve colormap entries 94 to 158 for the colormap display and palette
; entries 159 to 175 for the actual buttons under the colormap (max of 16
; entries are possible.
; ColMapColors 78 204 205
ColMapColors 94 158 159
; Reserve colormap entries 176 to 254 for the preview display of the
; texture. This default gives the preview 77 colors to use for the preview.
; ColDisplayColors 224 254
ColDisplayColors 176 254
; Remember which object was last selected as the preview object. The number
; is the position in the list under the [PreviewObjects] section.
PreviewObject 5
; Remember which background setting was last selected.
PreviewBackGnd 4
[PreviewObjects]
; This section contains a list of all objects that the Texture editor
; knows about as a preview object. You can add your own objects by adding
; the name here, and then writing a #declare of this object into the
; PREVUSCN.POV/PI file, with the string 'Preview' prepended to it. To add
; an object called MyObj, add MyObj to the list and write a declared
; object called PreviewMyObj into the PREVUSCN.POV/PI file.
Sphere
Cube
Cylinder
Plane
Stone
Disc
[OPTIONS]
; Specify the raytracer that we're using to render the scene. Possible
; values are POV and Polyray
Raytracer POV3
; The resolution that we pass to the raytracer. This can be basically
; anything.
Resolution 320x240
; Should we force the aspect ratio of the rendered image to correspond to
; that of the active camera
UseCamAspect Yes
; Antialias setting for the raytracer. A setting of 0.0 or 1.0 is no
; antialiasing.
Antialias 0.00000
; Antialias method for the PolyRay raytracer. A setting of 0, 1, 2 or 3 is
; valid. 0 is none, 1 is filter, 2 is adaptive1 and 3 is adaptive2 (see
; PolyRay docs)
AntialiasMethod 3
; The jitter and number of rays setting for antialiasing (for POV)
JitterRays 0.00000 3
; Ask the raytracer to wait after the scene has been rendered
PauseAfter Yes
; Ask the raytracer to display the scene during rendering
Display Yes
; Ask the raytracer to be verbose during rendering
Verbose No
; Ask the raytracer to continue the image if it exists
Continue No
; Ask the raytracer to allow interruption during rendering
Interruptable Yes
; Should radiosity be used in rendering.
UseRadiosity No
; Should mosaic previewing be used in rendering.
UseMosaic No 32 2
; How many levels deep should the raytracer spawn new rays.
MaxTraceLevel 5
; The snap settings for scaling, rotation and translation
Snap Off
SnapScale 0.05000 0.05000 0.05000
SnapRot 5.00000 5.00000 5.00000
SnapTrans 0.05000 0.05000 0.05000
; Show the texture proxies?
TextureProxies Yes
; Number of actions that you want to be able to undo.
UndoBufferSize 75
; Should Moray draw the wireframe in a random order?
ScrambleViews Yes
; The bias that noise should be offset by when outputting Polyray textures.
PolyBias 0.75
; Determines the zoom state and font size in use in the browser. First
; parameter is zoomstate, second is font size, both params must be between
; 1 and 3 inclusive.
BrowserState 3 2
; The following section contains definitions that Moray will write to the
; INI file it creates for rendering a POV-Ray 3.0 scene from within Moray.
; Moray will add various other settings from its OPTIONS dialog. All lines
; are copied 1 to 1, no comment or blank lines are removed.
[POV3 INIFILE]
Display=On
Palette=T
Video_Mode=G
Quality=9
Verbose=Off
Clock=0
Bounding=On
Bounding_Threshold=1
Buffer_Size=20
Display_Gamma=2.5
Output_to_File=On
Output_File_Type=t
; Library_Path=C:\POVRAY3\INCLUDE
Remove_Bounds=On
Split_Unions=Off
Test_Abort_Count=100
Version=3
Bits_Per_Color=8
Cyclic_Animation=On
Initial_Clock=0
Final_Clock=1
Initial_Frame=1
; Final_Frame=32
[POLYRAY INIFILE]
; The following section contains definitions that Moray will write to the
; DEF file it creates for rendering a Polyray scene from within Moray. Moray
; will add various other settings from its OPTIONS dialog.
pixel_size 24
renderer ray_trace
status line
display truecolor2
[END]